There are two kinds of invention salvage: tech, and magic. This distinction has NOTHING to do with which characters can use that salvage in their recipes, nor which recipes they can make. The distinction between tech invention salvage and magical invention salvage relates only to which loot table (or tables) any given NPC uses.
Whether defeated NPCs drop tech invention salvage, magical invention salvage, or a mix of both, is determined entirely by their faction:
* Magic Only: Banished Pantheon, Cabal, Cap au Diable Gremlins, Carnival of Souls, Circle of Thorns, Fir Bolg, Ghosts (Croatoa), Hellions, Lanaruu, Minions of Igneous, Psychic Clockwork, Red Caps, Rularuu, Slag Golems, Snakes, Spectral Pirates, Tsoo, Tuatha de Danaan, Wailers, Warriors.
* Tech Only: Arachnoids, Cage Consortium Guards, Coralax, Council, Crey, Devouring Earth, Dockworkers, Family, Freakshow, Gold Brickers, Hydra, Infected, Knives of Artemis, Legacy Chain, Lost, Luddites, Malta, Mooks, Nemesis Army, Outcasts, Paragon Police Department, Prisoners, Rikti, Rogue Isles Police, Security Guards, Shivans, Skulls, Sky Raiders, Spetzsnaz Commandos, Trolls, Turrets, Vahzilok, Wyvern.
* Mixture of Magic and Tech: Arachnos, Clockwork, Ghosts (ghost ship), Longbow, Scrapyarders, Void Hunters.
Within each type of invention salvage, there are three levels of rarity: common, uncommon, and rare. Within each combination of rarity and type of invention salvage, there are three "tiers" that correspond to different level ranges, which I am calling tier 1, tier 2, and tier 3. You can see this variation in the order in which salvage is listed on the consignment house. There are 6 types of salvage in each tier, rarity, and type, and they are clustered together. So, for example, of the 18 kinds of common tech salvage, the first six are tier 1, the second six are tier 2, and the last six are tier 3. They are, in the order they're listed at Wentworth's and on the Black Market:
Tech Common:
* Tier 1: Human Blood Sample, Inanimate Carbon Rod, Computer Virus, Simple Chemical, Brass, Boresight.
* Tier 2: Improvised Cybernetic, Inert Gas, Scientific Theory, Circuit Board, Stabilized Mutant Genome, Iron.
* Tier 3: Kinetic Weapon, Temporal Analyzer, Ceramic Armor Plate, Hydraulic Piston, Silver, Mathematical Proof.
Tech Uncommon:
* Tier 1: Mutant Blood Sample, Heavy Water, Daemon Program, Chemical Formula, Polycarbon, Scope.
* Tier 2: Commercial Cybernetic, Corrosive Gas, Scientific Law, Data Drive, Mutant DNA Strand, Steel.
* Tier 3: Energy Weapon, Temporal Tracer, Titanium Shard, Pneumatic Piston, Gold, Chaos Theorem.
Tech Rare:
* Tier 1: Alien Blood Sample, Enriched Plutonium, Source Code, Complex Chemical Formula, Plasma Converter, Heads Up Display.
* Tier 2: Military Cybernetic, Reactive Gas, Conspiratorial Evidence, Holographic Memory, Mutating Genome, Impervium.
* Tier 3: Photonic Weapon, Chronal Skip, Rikti Alloy, Positronic Matrix, Platinum, Synthetic Intelligence Unit.
Magic Common:
* Tier 1: Ancient Artifact, Luck Charm, Clockwork Winder, Spell Scroll, Spiritual Essence, Runebound Armor.
* Tier 2: Masterwork Weapon, Rune, Demonic Blood Sample, Alchemical Silver, Ancient Bone, Spell Ink.
* Tier 3: Nonmelting Ice, Fortune, Ruby, Demonic Threat Report, Regenerating Flesh, Spirit Thorn.
Magic Uncommon:
* Tier 1: Unearthed Relic, Temporal Sands, Clockwork Gear, Volume of the Obsidium Liborum, Psionic Ectoplasm, Soulbound Armor.
* Tier 2: Ensorcelled Weapon, Symbol, Blood of the Incarnate, Alchemical Gold, Carnival of Shadows Mask, Living Tattoo.
* Tier 3: Unquenchable Flame, Destiny, Sapphire, Psionic Threat Report, Bleeding Stone, Thorn Tree Vine.
Magic Rare:
* Tier 1: Lament Box, Strand of Fate, Psionicly Charged Brass, Page from the Malleus Mundi, Psionic Manifestation, Symbiotic Armor.
* Tier 2: Deific Weapon, Empowered Sigil, Black Blood of the Earth, Enchanted Impervium, Mu Vestment, Soul Trapped Gem.
* Tier 3: Pangean Soil, Prophesy, Diamond, Magical Conspiracy, Essence of the Furies, Hamidon Goo.
You have a chance to get invention salvage whenever you defeat any NPC that cons green or above except for Underlings and Objects. This includes times when you are exemplared or malefactored down to a lower level, including times that you are auto-exemplared such as in PvP zones or when you're a member of a task force.
According to the developers the odds of getting invention salvage are: minions 8%, lieutenants and snipers 10.64%, bosses and elite bosses 25.00%, and archvillains and monsters 43.22%. Which tier of salvage is dropped is determined entirely by the level of the NPC you defeat. The tiers work like this:
* NPC level 4-19: Tier 1 only.
* NPC level 20-25: Mixture of Tier 1 and Tier 2.
* NPC level 26-34: Tier 2 only.
* NPC level 35-39: Mixture of Tier 2 and Tier 3.
* NPC level 40-54: Tier 3 only.
Note that this information was taken from InfamousBrad's post on the forums (see link at http://tinyurl.com/28j6kj)
Saturday, June 30, 2007
Invention Salvage Explained
Posted by Garthamatic at 2:21 PM
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2 comments:
Again, mucho helpful to have in our own blog, rather than hunting for all such details on other chat boards and sites.
Thank you also for getting my feet wet with regard to "sets" last night. Eric had introduced me to them, I had read a whalloping single paragraph about them. You were the first to explain them. That said, I think the set I've now started is a good one for Caca. I feel like I'm letting you guys down by not having had spare time apart from Thursdays to get a better handle on IOs and recipes.
For what it's worth, I am still doing quite well slowly switching out Caca's SOs for plain, common IOs of the same ilk. Sure, I see where the uncommons and rares are going to help a hero by essentially forcing multiple combined boosts over the same number of slots. Still, to replan a higher level toon in this way seems a little too expensive to risk whatever other percentage one is trading off. I think I am going to leave uncommon and rare enhancements to be part of the plans for my lower toons as works still in progress.
Don't sweat it man. I'm focusing on getting Mantlet set up with IOs before moving onto unique sets. It's all in the progression for high level characters. I only wish it didn't take 500K influence to craft ONE level 50 IO recipe... Ouch. Gonna have to start running Katie's or something to generate some cash. Mantlet's poor for a L48 Tank. :(
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