The Triumph SG base is "done" for now, within the current power and control limitations for the base. I may do some cosmetic touch-ups, but it's pretty solid now. More info below.
The base of operations for the Incredible Squad now has:
- Entryway
- Multi-purpose room housing combo control/power generator
- Med bay with medical teleport pad
- Workshop with salvage rack, enhancement table, IO salvage vault, IO crafting station, and basic arcane workbench
- Teleport bay with single arcane teleport pad, beacons to King's Row and Steel Canyon
With all that stuff, we are at both the Power and Control limit (maxed on both) for what the "startup" combo generator can put out. To expand the base further will require separate Power and Control rooms with a Generator and Mainframe, respectively. In essence, the base is not expandable further without more Prestige (LOTS of prestige). Ater Custos is still chewing away at that, as he's L39 right now and is approaching 500K of earned prestige for our new fledgling SG.
Oh, and I selected King's Row and Steel Canyon for their accessibility. King's has access to Pocket D and a Wentworth's right next to the Trainer within spitting distance of the train. Steel has access to both Yellow and Green train lines and has a Wentworths and University right next to each other. Also, both are zones in the level range (for the near future) for Galvanic/Cadabara/Eclipse/(Troy's PB) to aid in traveling to missions and zoning. We can open up more beacons and swap them out as needed for flexibility in the mean time.
Things are looking up. It's no Bat-Cave, but then again, it's got better lighting.
Monday, November 26, 2007
Triumph Remodeling - UPDATE
Posted by Garthamatic at 11:55 AM
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