Friday, October 23, 2009

The Thane of Wounds













There he is, The Thane of Wounds, Peacebringer. Wolvensense on medication is baaaaaddd!! I've no recollection of creating him or playing him, but somehow he's at level 11 and has the badge for teaming against and defeating Eochai. I like that the alien skull reflects light, how the Peacebringer powers give him those "Sunstorm" eyes on a skull that has no eyes, and the early flight power...all learned as I logged in to take these shots. Creating a backstory to justify him after-the-fact, has been fun. I'd like to write more.

2 comments:

Garthamatic said...

Interesting character concept. I still haven't gotten "into" Kheldians yet, probably due to the scope and magnitude of creating a "good" build. It gets complicated fast. Pool powers only work in human form, each of the forms other than human will work with some of the other powers, but not all, from the Primary/Secondary (even that's a guess). Diversity can be great, but I have always felt Peacebringers have a harder road that Warshades. I shudder on big teams with them sometimes when they are blasting spawns and scattering them all over the map.

Let me know how it goes. ;)

wolvensense said...

Yeah, time at home has been interesting to experiment with both Scintillus and Thane, once I came of pain meds that is. The rest was just a blur. Blasting the spawns in ToT had been interesting. Need to be low enugh to keep line of sight beneath awnings, but directional enough the the blasts push the NPCs as a group back into their vestibules. Tried one team with no aggro control and they loved that I could keep the bunch in one place for all of five seconds. LOL! I think one has to think of Kheldans maybe not as much in the build sense (engineering horror!) and more in the rewards sense. That's to say that early flight powers and toggles between forms and power "subsets" reads as something only a higher level toon should do. It actually feels rough to play Rathskeller compared to Scintillus or Thane. I'm figuring the major build headach is the slotting. You still only get the same number of slots, but now have more powers distribute them amongst, that is, if you are going to take normal progressions like to STAMINA. I don't exepect you'd take a travel power. Ahhhh! Can get interesting with sets.