Yep, no surprise, but I found last night to be another great Tight Night with the Incredible Squad. It's exceedingly interesting to see our characters developing. As they do so, their powersets are overlapping quite a bit. ColdFusion is developing into a solid Tank with good aggro control. Cadabra is toughening up quite a bit and has some nice control elements and a single-target heal attack. Mr. Eclipse is really starting to show his potential with his holds and controls, with heals and debuffs to back them up. Even the Galvanic Guardian has a well-fleshed out attack chain that's dealing some significant damage. I can only imagine what kind of damage he'll be throwing down later on with Hasten near-perma and Aim + Build-Up to boost alpha strikes. On top of that, the electrical set(s) still have drains and holds that I haven't touched yet. Lots of potential there.
Overall, we are doing a lot better in missions now. Things are smoother and the amount of faceplants has significantly decreased.
One thing I'd like to work on with Troy is how to herd up a spawn. I'm normally not a big proponent of herding/gathering, but with the best Taunt aura in the game, he really can maximize his aggro control along with our AoEs by keeping the foes clumped and in close proximity. I'm not trying to say he's been doing anything wrong or poorly, but it took me a while to get the knack of herding, mostly from watching other Tanks do it. I was thinking he may need the same kind of visual cues to really get the hang of it. Just food for thought.
Oh, and the costumes are still one of the best parts of it. I see so many complex modern costumes that our Silver Age look is really (I think) distinctive. I'm looking forward to Level 20 since I'd like us to pick up matching costumes as a Super Group uniform. Something Fantastic-4 ish I think. Simple but allowing our character elements to come through. Anyway, give it some thought.
Thanks again, I had a great time.
Friday, February 1, 2008
Another Great Tight Night
Posted by Garthamatic at 6:02 PM
Labels: Gameplay, Tight Night
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