OK, here's the deal. I've been reading the forums and looking at how the new Blaster Defiance works. Based on the info, for every ranged attack you land, it provides a short duration 12.5% damage boost for your attacks. With a fast attack chain you can stack it to a certain degree. It also only applies to ranged attacks, and I *think* single target ones at that.
Considering the way our little quartet is shaping up, I am very tempted to respec GG into a more ranged-intensive Blaster as opposed to the mixed Blapper/Blaster I had envisioned. Partly this is because when I stay at range and blast away, it seems to be way more effective than when I charge in. Survival-wise it's also better for me.
The way our fights seem to be shaping up, we tend to have Cadabra charge in. As he does that, Mr. Eclipse lays down the holds/mez's on the group Cadabra is heading at. Once Cadabra starts throwing down, the rest of us alternate between his targets and any that are charging us in the back row. Past that, it becomes something of a melee.
As we get up in level, I would likely pick up more of the secondary powers, mostly since their damage is VERY high and they have some nice stun/knockback effects. This will also be easier once Troy gains access to Dwarf form on his Peacebringer.
Build I was considering looks something like this...
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: The Galvanic Guardian
Level: 21
Archetype: Blaster
Primary: Electrical Blast
Secondary: Electricity Manipulation
+---------------------------------------------
01 => Electric Fence ==> Empty(1)
01 => Charged Bolts ==> Empty(1),Empty(3),Empty(9)
02 => Lightning Bolt ==> Empty(2),Empty(3),Empty(9)
04 => Ball Lightning ==> Empty(4),Empty(5),Empty(5),Empty(11),Empty(11),Empty(13)
06 => Hasten ==> Empty(6),Empty(7),Empty(7)
08 => Short Circuit ==> Empty(8),Empty(15),Empty(15),Empty(19)
10 => Combat Jumping ==> Empty(10)
12 => Zapp ==> Empty(12),Empty(13),Empty(19)
14 => Super Speed ==> Empty(14)
16 => Swift ==> Empty(16)
18 => Health ==> Empty(18)
20 => Stamina ==> Empty(20),Empty(21),Empty(21)
+---------------------------------------------
01 => Sprint ==> Empty(1)
01 => Brawl ==> Empty(1)
02 => Rest ==> Empty(1)
Thoughts?
Thursday, January 10, 2008
Respec for The Galvanic Guardian?
Posted by Garthamatic at 8:21 AM
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4 comments:
Yeah, that's how I understood the new defiance for Fjordbotten and so far it's seemed to prove out. I actually put Fjord's respec on hold after they changed thisand reslotted a few areas and now he's a great hunter solo thanks to the way it all works. I am not saying he can take on a group of purples like a tank could, but I am saying, in an open battlfield with two reds, three oranges, etc., he can now clean up more than he ever could before. Some good planning and several counts of guidance from Greg who reads the boards that I never do, have upped his damage infliction quite nicely. As of now, Fjordbotten, of all toons, is my character with the most Vanguard Merits for having tested on the Rikti.
Yeah, the funny thing is that it makes it preferable to pick those tier 1 primary Blaster attacks now. Fast activating, they fill out attack chains and help to keep or restack the damage boost from the new Defiance.
Since I'm opting for a more ranged-focus for Galvanic, it seems to make sense to burn that free respec and get his power selections re-aligned.
Respec'd into it tonight.
The Sniper power Zapp! is a great way to lead off. It take off about 80% of the health for an even-con minion and has a great range.
Oh, and he's all IO'd up now after the respec, so... Good to go!
Can't wait to see. I think this would also solve part of my positioning problem now that you'll be so ranged.
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