Wednesday, December 12, 2007

Just A Tank vs. Brute Thought

LOL! While I was always aware of the staunch mathematical difference between Brutes and Tanks in-game, not having a toon of my own that represented either class always left the visual difference up to just a slight sliver of fictional separation in my head. I'd think about The Incredible Hulk differing from Bane. I'd think about Ben Grimm differing from an Urukai or Juggernaut. Those differences in thought, however, were merely ethical differences for the most part.

Well, the other night, as Charlynn had kicked my snoring ass out of the room in hopes of getting Isabelle to sleep in the silence, I saw The Hills Have Eyes (1) for the first time. Okay, first, ick! Second, they might as well have called the movie "What it takes to make a Democrat a Republican." Fun. Yet, my God! That scene where the "miner" in the wheelchair says, "It's breakfast time!" followed by that brute coming through all the walls after the protagonist. It just wouldn't give up. The relentlessness of it! The unstoppable, blood lusting fever of it! Sure, I guess it's still a matter of ethic in my head, but the difference is no longer slight. Maybe I was tired, but the scene actually rattled me. I kept thinking about what the hell I would do in that situation (because coming up against nuclear mutant miners happens frequently in Queens). The answer inevitably came out as, "I would die."

2 comments:

Garthamatic said...

You've hit on the difference in the AT's.

Tanks are tough and take the beating...

Brutes are enraged monsters filled with slavering bloodlust that builds as they fight to insane levels...

Yep. Not the same.

wolvensense said...

LOL! I think our brutes need to add that relentlessness a little moe into their role play! And, I think the devs should let them pound through walls in a mission. I suppose the down side would be a Warhulk, or something, crashing through walls to get us. Better yet, a Warhulk chasing us down a hallway whose head is ripping through the ceiling. The entire map should shake.